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Regular Settings for GameBattles

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Regular Settings for GameBattles Empty Regular Settings for GameBattles

Post by Walle 3G 17th June 2009, 10:11 am

Regular Ladder Settings

The default settings specified in these rules can be changed, but only if an option is available in the challenge. The staff will support no other agreements, (i.e. verbal, AIM, email). So unless specified otherwise in the match details, these default rules will be followed.
The following settings apply to all GameBattles matches, regardless of the Game Mode.

Spectator : Disabled (Does not apply for Search and Destroy)
Friendly Fire : Enabled
Forced Respawns : Enabled
Wave Spawn Delay : None
ReSpawn Delay: None (Does not apply to Sabotage)
Radar Always On : Challenge Option
Max Health : Normal
Health Regeneration : Normal
Allow Kill Cam : Enabled

Allow Sprint : Enabled
Headshots Only : Disabled
Allow Perks : Challenge Option
Allow Air Support : Challenge Option
Number of Lives : Unlimited (Does not apply to Search and Destroy.)
Join in Progress : Not Allowed
Old School Mode : Disabled
Hardcore Mode : Disabled

The following settings are specific to each Game Mode, so please read them carefully before setting up the server.


Team Deathmatch

Points to Win : 1000
Round Timer : 10 Minutes


Search and Destroy
Round Length : 3 Minutes
Bomb Timer : 45 Seconds
Number of lives: 1 Life
Plant Time : 7.5 Seconds
Defuse Time : 7.5 Seconds
Multi Bomb : Disabled
Score Limit : 4 Points
Round Switch : Every Round
Spectator: Team Only


Sabotage
Time Limit : 10 Minutes
Bomb Timer : 30 Seconds
Plant Time : 5 Seconds
Respawn Delay: 7.5
Defuse Time : 5 Seconds
Shared Bomb Timer : No
Score Limit : 1
Round Switch : Never


Domination
Time Limit : 10 Minutes
Score Limit : Unlimited
Respawn Delay : 5 Seconds


If any of the above settings are incorrect, the hosting team forfeits that map. The team hosting is responsible to ensure all setting are correct prior to beginning any map. If the settings are incorrect, the map needs to end and the next map needs to be played. The team that was not hosting is responsible for obtaining valid proof to show that the hosting team did not have the settings correct. A ticket with valid proof must be submitted immediately after the match has been completed.


MLG Variant Settings
All of the Settings changes that were made to the default Game Modes (Domination, Sabotage, and Search and Destroy) are listed below. Settings that are not listed below should not be changed from their default state.


Maps and Modes

Crash - Domination
Crash - Search and Destroy

District - Domination
District - Sabotage

Strike - Domination
Strike - Sabotage

Strike - Search and Destroy

Overgrown - Domination

Overgrown - Sabotage
Overgrown - Search and Destroy
Backlot - Search and Destroy

All Games

Spectate = Team Only
Friendly Fire = On
Kill Cam = On
Air Support = Off
No Claymores
No C4
No Grenade Launcher
No Frag x 3 Perk


The following settings are specific to each Game Mode, so please read them carefully before setting up the server.


Domination

Time Limit = 10 Minutes each
Score Limit = Unlimited
Respawn Delay = 7.5 Seconds



[color]Search and Destroy [/color]
Round Length = 2.5 Minutes
Bomb Timer = 45 Seconds
Plant Timer = 7.5
Defuser Timer = 7.5
Score Limit = 4
Round Switch: Every Round


Sabotage
Time Limit = 5 Minutes
Plant Time = 5 Seconds
Score Limit = 4


To play a match using MLG Variant Gameplay, you must first select the "MLG Variant" custom mapset from the drop-down. If this is not selected, maps that are not included in the MLG Variant Gameplay may be randomized and cannot be played. You must submit a ticket to have that challenge removed.


Second, you must select the "Yes - Use MLG Variant Gameplay" option from the MLG Variant Gameplay section. If this was not selected, the match will not be played with MLG Variant Gameplay and would use the settings found under "Regular Ladder Settings" in the Settings section above.


Your selection for all options below the MLG Variant Gameplay section will not matter. All required settings for MLG Variant Gameplay are listed above in the "Settings" section and must be used.


All Sabotage Games will have the score limit to 4. The first team to reach 2 rounds wins the map. At that point, the host will end the game.



All Domination Games require that each Team play 1 Round as the OpFor/Spetsnaz team and 1 Round as the Marines/S.A.S. team. Scores from each Round must be added to determine the winner of the Game. If each Team has the same Game Score after 2 Rounds, the Game must be replayed. Host and Side Choice are not changed when a Game is replayed.


Bandolier is the only perk allowed in the Perk 1 slot. No using C4, Special Grenades x3, RPG-7, Claymore, Frag x3, and Bomb Squad.
Walle 3G
Walle 3G
Moderator

Join date : 2009-06-07
Age : 35
Location : Massachusetts

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